Large City: Áedla-ogtär Xluwuf

Áedla-ogtär Xluwuf

Áedla-ogtär Xluwuf
Example Gnoll architecture.
StateNika
ProvenceTrērgslij Principality
RegionLöt-ëfge̜ Forest
Founded1503
Community LeaderLord Cacatulus
Area84 km2 (33 mi2)
Average Yearly Temp1°C (33°F)
Average Elevation1844 m (6049 ft)
Average Yearly Precipitation233 cm/y (91 in/y)
Population19802
Population Density235 people per km2 (600 people per mi2)
Town AuraTruename Magic
Naming
Native nameÁedla-ogtär Xluwuf
Pronunciation/ə˞ˈedla/ /ogˈtɑr/
Direct Translation[friendly] [weight]
Translation[Not Yet Translated]

Áedla-ogtär Xluwuf (/ə˞ˈedla/ /ogˈtɑr/ [friendly] [weight]) is a temperate Large City located in the Trērgslij Principality of the Nika.

The name Áedla-ogtär Xluwuf is derived from the Sylvin language, as Áedla-ogtär Xluwuf was founded by Ardeitulus, who was culturaly Gnoll.

Climate

Áedla-ogtär Xluwuf has a yearly average temperature of 1°C (33°F), with its average temperature during the summer being a cold 8°C (46°F) and its average temperature during the winter being a freezing -5°C (23°F). Áedla-ogtär Xluwuf receives an average of 233 cm/y (91 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Áedla-ogtär Xluwuf covers an area of nearly 84 km2 (33 mi2), and an average elevation of 1844 m (6049 ft) above sea level.

Overview

Áedla-ogtär Xluwuf was founded durring the early 16th century in summer of the year 1503, by Ardeitulus. The establishment of Áedla-ogtär Xluwuf suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Áedla-ogtär Xluwuf was built using the conventions of Gnoll durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Áedla-ogtär Xluwuf is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Áedla-ogtär Xluwuf is buildings are arranged arround a network of broad paverstone streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the city's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Áedla-ogtär Xluwuf's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. Áedla-ogtär Xluwuf's top tier civilian fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Áedla-ogtär Xluwuf is a bustling hive of activity. Everyone moves at nothing short of a jog, each convocation is a mile a minute, and there’s dedicated lanes for riding through town in the center of each street. The locals all appear to be not merely occupied, but in a true hurry for everything from drinking a pint of ale to their daily work.

Civic Infrastructure

Áedla-ogtär Xluwuf possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Áedla-ogtär Xluwuf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Áedla-ogtär Xluwuf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Áedla-ogtär Xluwuf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Áedla-ogtär Xluwuf's parks.

Áedla-ogtär Xluwuf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Áedla-ogtär Xluwuf.

Áedla-ogtär Xluwuf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Áedla-ogtär Xluwuf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Áedla-ogtär Xluwuf has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Áedla-ogtär Xluwuf has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Áedla-ogtär Xluwuf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Áedla-ogtär Xluwuf has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Áedla-ogtär Xluwuf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Áedla-ogtär Xluwuf's public wards, blessings, and other arcane systems.

Áedla-ogtär Xluwuf has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Áedla-ogtär Xluwuf possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Áedla-ogtär Xluwuf's grid is powered by hydrogalvanic generators.

Áedla-ogtär Xluwuf's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Áedla-ogtär Xluwuf has a first rate hospital which caters to anyone in need of long term medical care.

Áedla-ogtär Xluwuf has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Áedla-ogtär Xluwuf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Áedla-ogtär Xluwuf's natural decorations nor waterways.

Áedla-ogtär Xluwuf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Áedla-ogtär Xluwuf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Áedla-ogtär Xluwuf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Áedla-ogtär Xluwuf's garrison was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

Due to the actions of local Kami, winter is skipped in Áedla-ogtär Xluwuf.

The Leopard, Snow (Cat, Great) near Áedla-ogtär Xluwuf are known to be more aggressive than normal.

Áedla-ogtär Xluwuf's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves reenactments to channel Invocation energies of tier 2 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 38
  • Farmers: 60
  • Farm Laborer: 110
  • Hunters: 63
  • Milk Maids: 48
  • Ranchers: 26
  • Ranch Hands: 52
  • Shepherds: 52
    • Farmland: 80198 m2
    • Cattle and Similar Creatures: 4950
    • Poultry: 59406
    • Swine: 3960
    • Sheep: 198
    • Goats: 39
    • Horses, Mounts, and Beasts of Burden: 1980

Craftsmen

  • Arms and Toolmakers: 41
  • Blacksmiths: 47
  • Bookbinders: 25
  • Buckle-makers: 24
  • Cabinetmakers: 48
  • Candlemakers: 68
  • Carpenters: 67
  • Clothmakers: 52
  • Coach and Harness Makers: 21
  • Coopers: 53
  • Copper, Brass, Tin, Zinc, and Lead Workers: 28
  • Copyists: 19
  • Cutlers: 17
  • Fabricworkers: 45
  • Farrier: 120
  • Furriers: 13
  • Glassworkers: 66
  • Gunsmiths: 44
  • Harness-Makers: 19
  • Hatters: 38
  • Hosiery Workers: 14
  • Jewelers: 22
  • Leatherwrights: 53
  • Locksmiths: 20
  • Matchstick makers: 28
  • Musical Instrument Makers: 27
  • Painters, Structures and Fixtures: 23
  • Paper Workers: 27
  • Plasterers: 26
  • Pursemakers: 32
  • Roofers: 20
  • Ropemakers: 20
  • Rugmakers: 19
  • Saddlers: 38
  • Scabbardmakers: 39
  • Scalemakers: 21
  • Scientific, Surgical, and Optical Instrument Makers: 13
  • Sculptors, Structures and Fixtures: 19
  • Shoemakers: 19
  • Soap and Tallow Workers: 64
  • Tailors: 146
  • Tanners: 25
  • Upholsterers: 28
  • Watchmakers: 26
  • Weavers: 66
  • Whitesmiths: 15

Merchants

  • Adventuring Goods Retellers: 14
  • Arcana Sellers: 13
  • Beer-Sellers: 27
  • Booksellers: 30
  • Butchers: 56
  • Chandlers: 52
  • Chicken Butchers: 51
  • Entrepreneurs: 19
  • Fine Clothiers: 49
  • Fishmongers: 46
  • Florists: 12
  • Potion Sellers: 33
  • Resellers: 86
  • Spice Merchants: 25
  • Wine-sellers: 41
  • Wheelwright: 30
  • Woodsellers: 19

Service workers

  • Bakers: 99
  • Barbers: 113
  • Coachmen: 29
  • Cooks: 90
  • Doctors: 40
  • Gamekeepers: 29
  • Grooms: 17
  • Hairdressers: 68
  • Healers: 51
  • Housekeepers: 61
  • Housemaids: 123
  • House Stewards: 58
  • Inns: 19
  • Laundry maids: 36
  • Maidservants: 63
  • Nursery Maids: 39
  • Pastrycooks: 61
  • Restaurateur: 79
  • Tavern Keepers: 76

Specialized Laborer

  • Ashworkers: 28
  • Bleachers: 18
  • Chemical Workers: 11
  • Coal Heavers: 40
  • In-Town Couriers: 48
  • Long Haul Couriers: 46
  • Dockyard Workers: 41
  • Gas Workers: 9
  • Hay Merchants: 15
  • Leech Collectors: 51
  • Millers: 44
  • Miners: 45
  • Oilmen and Polishers: 33
  • Postmen: 43
  • Pure Finder: 26
  • Skinners: 63
  • Sugar Refiners: 11
  • Tosher: 30
  • Warehousemen: 66
  • Watercarriers: 44
  • Watermen, Bargemen, etc.: 60

Skilled Laborers

  • Accountants: 24
  • Alchemist: 28
  • Clerk: 38
  • Dentists: 20
  • Educators: 52
  • Engineers: 28
  • Gardeners: 20
  • Mages: 14
  • Plumbers: 21
  • Pharmacist: 22
  • Professors: 8
  • Scientists: 14
  • Wizards: 8

Civil Servants

  • Adventurers: 18
  • Bankers: 28
  • Civil Clerks: 49
  • Civic Iudex: 22
  • Consultants: 12
  • Exorcist: 45
  • Fixers: 22
  • Kami Clerk: 39
  • Landlords: 39
  • Lawyers: 24
  • Legend Keepers: 34
  • Militia Officers: 180
  • Monks, Monastic: 66
  • Monks, Civic: 61
  • Historian, Oral: 46
  • Historian, Textual: 23
  • Policemen, Sheriffs, etc.: 47
  • Priests: 73
  • Rangers: 26
  • Rat Catchers: 29
  • Scholars: 31
  • Spiritualist: 38
  • Slayers: 11
  • Storytellers: 84
  • Military Officers: 60

Cottage Industries

  • Brewers: 60
  • Comfort Services: 68
  • Enchanters: 21
  • Herbalists: 22
  • Jaminators: 66
  • Needleworkers: 63
  • Potters: 31
  • Preserve Makers: 60
  • Quilters: 30
  • Seamsters: 82
  • Spinners: 61
  • Tinker: 22
  • Weaver: 52

Artists

  • Actors: 21
  • Architects: 7
  • Bards: 30
  • Costumers: 12
  • Dancers: 22
  • Drafters: 12
  • Engravers: 16
  • Fine Furniture Carpenters: 9
  • Glaziers: 20
  • Inlayers: 19
  • Musicians: 61
  • Painters, Art: 10
  • Playwrights: 20
  • Sculptors, Art: 17
  • Wood Carvers: 79
  • Writers: 76

Produce Industries

  • Butter Churners: 73
  • Canners: 68
  • Cheesmakers: 58
  • Ice Merchants: 8
  • Millers: 42
  • Picklers: 33
  • Smokers: 25
  • Stockmakers: 22
  • Tobacconists: 31
  • Tallowmakers: 45

7520 of Áedla-ogtär Xluwuf's population work within a Foundational Occupation.

11688 of Áedla-ogtär Xluwuf's population do not work in a formal occupation, but do contribute to the local economy. 594 (3%) are noncontributers.

Points of Interest

Áedla-ogtär Xluwuf has access to some sort of functioning ancient infrastructure, whether it's an array of wall-mounted arcane energy projectors, running water, moving roadways, community-wide climate control, or some other inherited luxury. This infrastructure may be the result of a still-functional Working, or it could be the product of some venerable occult engine that's still operational, or it may be the fruit of the labors of some specially-designed organism or Blighted populace.

Áedla-ogtär Xluwuf has a substantial mill pond located a short distance from town.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of spared the town from an attack. was immortalized in song for this deed.

History